Discussion:
[asio-users] I'm writing a server for a Virtual Goods video game, which http server should I use?
Jim Sager
2014-05-01 02:57:14 UTC
Permalink
Hello,

Of http server 1,2,3,4, which should I use if I am going to be doing fopen("file","w+t); operations?

People will send a URL from my flash game like:
www.my personal ip Address.com/index.html?"A string of data to send to me to process, save and reply"

Then I'll FILE *F1=FOPEN("FILENAME","w+t");
write some data;
close(f1);

Are all http 1,2,3,4 server choices valid?

My game might get around to 50 webpages served per second when the game first launches.

I was just going to go with 4 since I assumed it was the most advanced, but then I realized that logic is dumb, and I should ask you guys.  I figure one or two of you guys could give me advice on which version would be good. 

I've already got Flash(as3) talking with the server now, but I didn't go very far.  Tomorrow I'll get into full steam mode.

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Background:

I spent 5 years writing a video game.  It isn't bad and can get better if there's any interest in it.

I went to host on Kongregate, but they don't supply any way to store 10k save string data for the player.  I don't feel morally in the green to allow people to buy virtual goods from me, but the moment they clear their browser cache, they lose all their data...

So I looked at Yahoo.com's server big DB.  It seemed promising, but their system is buggy and they never sent me an email to confirm my login.  This means I couldn't ask any basic questions on forums or even contact an admin to tell them of this.  Also they charge a 5% of your total revenue fee.

I figured I could roll my own server database with NO-IP and a spare computer.
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